Belajar Sambil Bermain: Game Edukasi IPA Untuk Siswa SD Kelas V
DOI:
https://doi.org/10.52657/jouese.v5i1.2999Abstract
The study's foundation is the swift advancement of technology, which calls for the adoption of educational gaming media as a substitute for traditional media in the classroom, especially in the fifth-grade IPA course at elementary schools. Identifying the process for developing educational games, evaluating their viability, and assessing their efficacy are the three main objectives of the study. The study uses the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) technique in conjunction with the Research and Development (R&D) method. Questionnaires, user testing, and product validation were used during the testing phase. 1) An educational game product; 2) Expert validation's feasibility assessment, which yielded 84% very feasible and material expert validation results of 83.33% very feasible; and 3) Analyzing student response questionnaires yielded 80.4% and educator response 83.33% results, respectively, indicating the practicality of the learning media. The instructional game content is therefore appropriate for usage in IPA education.
Keywords: Media, game education, IPA learning


