DEVELOPING VOCABULARY ASSESSMENT USING GIMKIT FOR ELEMENTARY SCHOOL
DOI:
https://doi.org/10.52657/js.v11i2.3338Keywords:
ADDIE Model, Game-Based Learning, GIMKIT, Student Engagement , Vocabulary MasteryAbstract
This study aims to develop a GIMKIT-based interactive game for improving vocabulary mastery among fifth-grade students at UPT SD N 1 Pringsewu Selatan. Using the ADDIE model, the study identifies challenges in vocabulary learning and proposes game-based media to address issues such as low engagement and vocabulary retention. The design process involved needs analysis, material development, and expert validation, followed by a classroom trial. The results demonstrate that the GIMKIT application significantly improved students' vocabulary mastery and motivation. Expert evaluations and student responses indicate the product’s effectiveness, with scores of 94% for user satisfaction and 88% for media quality.
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