DEVELOPING VOCABULARY ASSESSMENT USING GIMKIT FOR ELEMENTARY SCHOOL

Authors

  • Elif Luluul Qiswah university of muhammadiyah pringsewu
  • Fatma Yuniarti Universitas Muhammadiyah Pringsewu
  • Kurniati Universitas Muhammadiyah Pringsewu
  • Rahmatika Kayyis University of Muhammadiyah Pringsewu
  • Imelda Maylia Dewi University of Muhammadiyah Pringsewu
  • Inka Cahya Isnaeni University of Muhammadiyah Pringsewu

DOI:

https://doi.org/10.52657/js.v11i2.3338

Keywords:

ADDIE Model, Game-Based Learning, GIMKIT, Student Engagement , Vocabulary Mastery

Abstract

This study aims to develop a GIMKIT-based interactive game for improving vocabulary mastery among fifth-grade students at UPT SD N 1 Pringsewu Selatan. Using the ADDIE model, the study identifies challenges in vocabulary learning and proposes game-based media to address issues such as low engagement and vocabulary retention. The design process involved needs analysis, material development, and expert validation, followed by a classroom trial. The results demonstrate that the GIMKIT application significantly improved students' vocabulary mastery and motivation. Expert evaluations and student responses indicate the product’s effectiveness, with scores of 94% for user satisfaction and 88% for media quality.

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Published

15-09-2025

How to Cite

Qiswah, E. L., Yuniarti, F., Kurniati, Kayyis, R., Dewi, I. M., & Isnaeni, I. C. (2025). DEVELOPING VOCABULARY ASSESSMENT USING GIMKIT FOR ELEMENTARY SCHOOL. Jurnal Smart, 11(2), 342–357. https://doi.org/10.52657/js.v11i2.3338

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